DayZ-Expansion-AI 代码中文对照

{
    "m_Version": 18,
    "Enabled": 1,	//启用这个功能
    "DespawnTime": 600.0,	//刷新时间
    "RespawnTime": -1.0,	//是否重生 -1使用AIsettings.json文件 -2使用上一条设置的刷新时间
    "MinDistRadius": 400.0,	
    "MaxDistRadius": 1000.0,
    "DespawnRadius": 1100.0,	//刷新的最大距离
    "AccuracyMin": -1.0,		//最小准度,-1使用AIsettings.json文件
    "AccuracyMax": -1.0,		//最大准度,-1使用AIsettings.json文件
    "ThreatDistanceLimit": -1.0,	//威胁距离,-1使用AIsettings.json文件
    "NoiseInvestigationDistanceLimit": -1.0,·
    "DamageMultiplier": -1.0,	//伤害增益,-1使用AIsettings.json文件
    "DamageReceivedMultiplier": -1.0,
    "ObjectPatrols": [		//系统事件、地点巡逻
        {
            "Name": "",
            "Faction": "West",	//阵营属性,
            "Formation": "",	//阵型,File、Vee、Wall、RANDOM(一行、V型、圆形、随机)
            "FormationLooseness": 0.0,	/AI之间间隔多少
            "LoadoutFile": "",	//装备使用的文件
            "Units": [],
            "NumberOfAI": -3,	//队伍人数 -3为3个人以内
            "Behaviour": "HALT_OR_ALTERNATE",	//行为
            "Speed": "WALK",	//巡逻速度
            "UnderThreatSpeed": "SPRINT",	//威胁下的速度
            "CanBeLooted": 1,	//能不能被搜刮
            "UnlimitedReload": 0,	//无限装填,0-1
            "SniperProneDistanceThreshold": 0.0,	//距离敌人多少米爬下攻击
            "AccuracyMin": -1.0,	//最小准度,-1使用AIsettings.json文件
            "AccuracyMax": -1.0,	//最大准度,-1使用AIsettings.json文件
            "ThreatDistanceLimit": -1.0,	//受威胁距离,-1使用AIsettings.json文件
            "NoiseInvestigationDistanceLimit": -1.0,	//察觉威胁的距离,-1使用AIsettings.json文件
            "DamageMultiplier": -1.0,	//伤害增益,-1使用AIsettings.json文件
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 5.0,
            "MaxSpreadRadius": 20.0,
            "Chance": 1.0,	//刷新几率,1是必刷
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "ClassName": "Wreck_UH1Y"	//坠机点刷新
        },
        {
            "Name": "",
            "Faction": "East",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "HALT_OR_ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 5.0,
            "MaxSpreadRadius": 20.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "ClassName": "Wreck_Mi8_Crashed"
        },
        {
            "Name": "",
            "Faction": "East",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "PoliceLoadout",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "HALT_OR_ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 5.0,
            "MaxSpreadRadius": 20.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "ClassName": "Land_Wreck_sed01_aban1_police"
        },
        {
            "Name": "",
            "Faction": "East",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "PoliceLoadout",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "HALT_OR_ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 5.0,
            "MaxSpreadRadius": 20.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "ClassName": "Land_Wreck_sed01_aban2_police"
        },
        {
            "Name": "",
            "Faction": "West",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "NBCLoadout",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "HALT_OR_ALTERNATE",
            "Speed": "JOG",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 0.0,
            "MaxSpreadRadius": 150.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "ClassName": "ContaminatedArea_Static"
        },
        {
            "Name": "",
            "Faction": "West",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "NBCLoadout",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "HALT_OR_ALTERNATE",
            "Speed": "JOG",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 0.0,
            "MaxSpreadRadius": 150.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "ClassName": "ContaminatedArea_Dynamic"
        }
    ],
    "Patrols": [	//区域巡逻队
        {
            "Name": "",
            "Faction": "West",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 1.0,
            "MaxSpreadRadius": 100.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "UseRandomWaypointAsStartPoint": 1,
            "Waypoints": [
                [
                    4211.22265625,	//x轴
                    109.02338409423828,		//高度坐标,一般0.0是在地面上刷新,除非在楼上或者特殊位置
                    6382.064453125	//y轴
                ],
                [
                    4151.66259765625,
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                ],
                [
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                ],
                [
                    4160.69921875,
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                ],
                [
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                ],
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                ],
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                ],
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                ],
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                ],
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                ],
                [
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                ]
            ]
        },
        {
            "Name": "",
            "Faction": "West",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 1.0,
            "MaxSpreadRadius": 100.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "UseRandomWaypointAsStartPoint": 1,
            "Waypoints": [
                [
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                ],
                [
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                ],
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            ]
        },
        {
            "Name": "",
            "Faction": "Raiders",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": 1,
            "Behaviour": "ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 1.0,
            "MaxSpreadRadius": 100.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "UseRandomWaypointAsStartPoint": 1,
            "Waypoints": [
                [
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                ],
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        },
        {
            "Name": "",
            "Faction": "Raiders",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": 1,
            "Behaviour": "ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 1.0,
            "MaxSpreadRadius": 100.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "UseRandomWaypointAsStartPoint": 1,
            "Waypoints": [
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        },
        {
            "Name": "",
            "Faction": "Civilian",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 1.0,
            "MaxSpreadRadius": 100.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "UseRandomWaypointAsStartPoint": 1,
            "Waypoints": [
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        },
        {
            "Name": "",
            "Faction": "East",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 1.0,
            "MaxSpreadRadius": 100.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "UseRandomWaypointAsStartPoint": 1,
            "Waypoints": [
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        {
            "Name": "",
            "Faction": "East",
            "Formation": "",
            "FormationLooseness": 0.0,
            "LoadoutFile": "",
            "Units": [],
            "NumberOfAI": -3,
            "Behaviour": "ALTERNATE",
            "Speed": "WALK",
            "UnderThreatSpeed": "SPRINT",
            "CanBeLooted": 1,
            "UnlimitedReload": 0,
            "SniperProneDistanceThreshold": 0.0,
            "AccuracyMin": -1.0,
            "AccuracyMax": -1.0,
            "ThreatDistanceLimit": -1.0,
            "NoiseInvestigationDistanceLimit": -1.0,
            "DamageMultiplier": -1.0,
            "DamageReceivedMultiplier": -1.0,
            "MinDistRadius": -1.0,
            "MaxDistRadius": -1.0,
            "DespawnRadius": -1.0,
            "MinSpreadRadius": 1.0,
            "MaxSpreadRadius": 100.0,
            "Chance": 1.0,
            "WaypointInterpolation": "",
            "DespawnTime": -1.0,
            "RespawnTime": -2.0,
            "UseRandomWaypointAsStartPoint": 1,
            "Waypoints": [
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            ]
        }
    ]
}

 

版权声明:
作者:牛大圣
链接:https://nds.cool/?p=51
来源:牛大圣的博客
文章版权归作者所有,未经允许请勿转载。

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